Tom's Verdict
๐ Worth A Look
๐ฒ Carcassonne has been part of my gaming collection for a long time, originally on Xbox and now on PC, and it's one of those games I can completely forget about for several months before suddenly getting the urge to play a few more rounds. It's quick, easy to return to and almost guaranteed to get my brain working within minutes.
๐ฐ I really enjoy the tactical side of trying to make the best of the landscape as it develops. Where should I place this tile? Is that city worth committing another meeple to? Can I finish this road? Should I concentrate on my own score or make life slightly more difficult for my opponent? There are plenty of meaningful decisions packed into what are usually relatively short games.
๐ฒ The problem is that sometimes those decisions simply aren't enough. Randomly drawn tiles are fundamental to Carcassonne, and naturally there should always be some luck involved, but there are matches where I feel I'm depending too heavily on getting the right tile rather than making the right decision. You can have a perfectly sensible plan only to spend several turns waiting for a particular type of tile that simply refuses to appear.
๐ค That frustration becomes considerably more noticeable against the computer. The AI provides a genuinely good challenge and I've beaten it plenty of times over the years, but it can sometimes feel suspiciously fortunate with its draws. While I'm sitting there receiving everything except the tile I need, the computer has an irritating habit of seemingly pulling precisely the right piece out of the bag. I'm not suggesting the game actually gives the AI preferential tiles, but it can certainly feel that way when you're on the receiving end of it.
๐ง Despite that frustration, I keep coming back, and that probably says more than anything else. I've never considered myself a master of Carcassonne, but I've played enough to understand its systems and have had plenty of very close matches, both victories and defeats. When the balance between tactical decisions and tile luck feels right, it's an enormously satisfying little strategy game.
๐ Carcassonne also has a rather special place in De Tom Plays history. When I decided to start making gaming videos, this was the very first game I recorded. There wasn't even a De Tom Plays website at the time. I chose something I already knew well so I could concentrate on figuring out the whole video-making business rather than simultaneously learning a new game. Several months later, it seems only right that the game which started all of this finally gets its proper review.
๐ I enjoy Carcassonne and will undoubtedly continue returning to it whenever the mood takes me. The reliance on random tiles prevents me from giving it my highest recommendation, particularly when a match starts feeling more dependent on what comes out of the pile than what I actually do with it.
For me, Carcassonne earns a ๐ Worth A Look.
Game Screenshots
Watch My Gameplay
Prefer to see Carcassonne: The Official Board Game in action? Watch my gameplay video to see how the game plays before reading my full verdict.
Why I Liked This Game
- โ ๐ฒ Quick And Easy To Play - Matches only take a few minutes, making Carcassonne perfect for playing a couple of rounds whenever the mood takes you.
- โ ๐ง Plenty Of Tactical Decisions - Tile placement, meeple management and deciding whether to pursue your own plans or interfere with your opponent give you plenty to think about.
- โ ๐ฐ Every Game Develops Differently - The randomly drawn tiles ensure the landscape and tactical possibilities change from one match to the next.
- โ ๐ค Challenging Computer Opponent - The AI rarely gives you an easy victory, resulting in plenty of competitive matches where the final scores can remain remarkably close.
- โ ๐ Easy To Return To - I can leave Carcassonne untouched for months, come back and immediately enjoy another few rounds without needing to remember a campaign or relearn complicated systems.
- โ ๐ฎ Excellent Digital Board Game - I've spent many enjoyable hours with the digital versions of Carcassonne across Xbox and PC, despite never having played the physical board game.
What I Didn't Like In This Game
- โ ๐ Sometimes Too Dependent On Luck - Good tactical decisions only get you so far when the tiles you desperately need simply refuse to appear, and some matches can feel more dependent on the draw than your skill.
- โ ๐ค The AI Can Feel Suspiciously Lucky - While I'm repeatedly drawing everything except the piece I need, the computer has an irritating tendency to seemingly receive the perfect tile for its plans. That doesn't mean it actually receives preferential draws, but it can certainly feel that way.
- โ ๐ฅ Multiplayer Concerns - I haven't personally played the multiplayer portion, so I can't judge it from my own experience. However, reports from other players of connection problems are worth being aware of if multiplayer is the main reason you're considering the game.