About The Game

😇 Angel Clicker is an incremental adventure that begins with humble clicks but quickly grows into a much larger journey involving buildings, resources, cherub minions, prestige mechanics and some increasingly enormous numbers.

👼 As your angel becomes more powerful, new ways of generating resources and improving production gradually open up. Buildings and upgrades push your progress forward, while cherubs provide a growing workforce that helps turn those early manual beginnings into something considerably more productive.

🔄 Prestige plays an important role in progression, allowing you to reset parts of your progress in exchange for greater power on subsequent runs. Each cycle helps you push further and faster as the numbers climb from relatively sensible beginnings into the sort of ridiculous territory that makes incremental games so satisfying.

😈 What makes Angel Clicker particularly memorable, however, is that there's an actual story running alongside all those numbers. Legion and Lucifer, your two former girlfriends, become part of an increasingly playful adventure that gives you a reason to keep progressing beyond simply making another number larger.

🍕 The journey eventually builds towards a wonderfully silly conclusion involving a pizza contest and a final choice that feels entirely appropriate for a game that never takes itself too seriously.

📈 Angel Clicker combines the familiar satisfaction of clicking, upgrading and prestiging with enough personality and story to keep the journey interesting. It's also a complete experience with an actual ending to work towards, rather than an incremental designed to continue indefinitely.

My final thoughts

Tom's Verdict

💜 Tom Recommends

💜 Angel Clicker is exactly the sort of incremental game that reminds me why I enjoy the genre so much. It starts simply enough, but before long there are buildings to buy, cherubs to manage, upgrades to chase and prestige mechanics encouraging you to start again considerably stronger than before.

The progression worked particularly well for me. There's nearly always something close enough to keep you interested, whether that's another upgrade, a new building or simply reaching the point where your next prestige becomes worthwhile. I never felt as though I was sitting around for enormous periods waiting for the game to let me continue.

👼 I also liked how the game gradually develops beyond simply watching numbers increase. Your growing army of cherubs gives the whole thing a little more character, while new mechanics continue appearing often enough to keep progression interesting throughout the journey.

But where Angel Clicker really won me over was with its personality.

😈 Legion and Lucifer, your two female ex-girlfriends, give the game an actual story to follow alongside all the incremental mechanics. It's silly, playful and doesn't take itself remotely too seriously, which suited the game perfectly. Instead of progressing purely because I wanted another enormous number on the screen, I also wanted to see what ridiculous situation it was going to give me next.

And eventually, naturally, there was pizza.

🍕 After almost six hours I'd played Angel Clicker from beginning to end, earned every achievement and reached the final choice involving a pizza contest. Faced with the options available, there was really only one sensible decision.

Kiss first, then pizza.

Priorities.

What I particularly appreciate is that Angel Clicker actually ends. Much like Tower Wizard, it gives you the satisfaction of an incremental progression loop but ultimately has somewhere it wants to take you. I enjoy endless incrementals too, but there's something especially satisfying about reaching a genuine conclusion and being able to say, "Yep, I finished that."

📈 It isn't an enormously complicated incremental, and I don't think it needs to be. The progression feels good, prestige is worthwhile, the story gives all those clicks and upgrades some personality, and it lasted long enough to be satisfying without stretching itself unnecessarily.

I went in expecting some enjoyable number-go-up entertainment and ended up spending just under six hours completing absolutely everything.

I think that probably tells you how well it worked for me.

💜 For me, Angel Clicker earns a Tom Recommends.

Game Screenshots

Watch My Gameplay

Prefer to see Angel Clicker in action? Watch my gameplay video to see how the game plays before reading my full verdict.

Watch on YouTube
The positives

Why I Liked This Game

  • ✅ 😇 Satisfying progression — Angel Clicker keeps giving you something worthwhile to work towards, with upgrades, buildings and new mechanics arriving at a pace that kept me engaged throughout.
  • ✅ 👼 Cherubs give the game character — Building up your little army of cherubs makes progression feel like more than simply watching increasingly enormous numbers appear on screen.
  • ✅ 🔄 Prestige feels worthwhile — Resetting your progress provides meaningful benefits and makes subsequent runs noticeably faster without making earlier effort feel wasted.
  • ✅ 😈 Legion and Lucifer — Having your two ex-girlfriends involved gives Angel Clicker an actual story and plenty of personality alongside the incremental mechanics.
  • ✅ 🎯 A proper beginning and ending — I really appreciated having an actual destination to work towards rather than the game simply continuing indefinitely.
  • ✅ ⏱️ Doesn't outstay its welcome — Just under six hours was enough time for the systems to develop and the numbers to become suitably ridiculous without unnecessarily stretching the experience.
  • ✅ 🏆 Enjoyable enough to complete everything — I reached the ending and earned every achievement, which probably says more about how much I enjoyed Angel Clicker than anything else.
  • ✅ 🍕 It ends with pizza — Sometimes a game understands exactly what a satisfying conclusion requires.
Things to consider

What I Didn't Like In This Game

  • ❌ 😇 I don't have a bad word to say about the game!
Geek Crate is the #1 geek & gamer mystery box